Best soldiers build in Steelrising

The class of soldiers in Steel rising relies on the characterization of strength, focusing on weapons, which inflicts a large amount of shock damage. Like the class of bodyguards, most of the weapons that the soldier class can use is highly similar to force and relatively slow. There is a weapon that is faster than others, but it does not reach the level of velocity of a weapon focused on dexterity. Players can concentrate either on pure damage or on the defeat of enemies with shock damage. These are the best builders for the early, medium and late game in Steel rising.

Creation of the best soldier in Steel rising

Four class ** in Steel rising, the soldier’s most easy. It begins with some additional strength and weapons, which can be used at close or medium distance. While the assembly of the bodyguard focuses on survival and charged attacks, the additional power of the soldier at the beginning allows the players to focus on applying as much damage as possible in the first place. Players should increase strength at their discretion, but they have a handicap in applying damage, and they can benefit from this.

Best Assembly of a Soldier for Early Game in Steel rising

Special movements Play a valuable role in Steel rising using alternative methods of damage. These movements become more powerful only when pumping strength while the basic weapon damage is scaled with the same characteristic. With this in mind, players can use special techniques of various weapons to inflict damage and experiment with what they like the most. This is all that players can use at the beginning of the game for this style of game:

  • Weapon
    Ale bard Rival *-Starting weapon for the class, which can be used at close and medium distance.
    Fire chain -causes damage to a flame and inflicts more shock damage when filling.
    Roman Partisan -inflicts lightning and inflicts more shock damage when filling.
    armor *
    Any -Armor is unlikely to matter, since it is used mainly to cover weaknesses. Balance and armor can increase, as well as endurance depending on which kit is worn, helping the players focus on pumping strength.
    Frost/Fulmination/Flame Catalyst class I *-depending on what weapons the players have, they can increase the speed of creating alchemical ailments.
    Module of long-term infusion of class I -this will increase how long weapons with special Infusion techniques will remain covered with its alchemical element.
    The module of the unstable essence of level I -this gives the player a chance to get alchemical capsules whenever he shoots from weapons or attacks with a charged weapon.

Players can experiment with other weapons and even try dexterity as well as strength hybrid. In the beginning, they do not have so many power weapons with special attacks attached to it, except for shields, which makes infusions very strong. Pumping Durability will be important that players survive longer, but after a certain moment their return will decrease.

Related: The best assembly of the dancer in Steel rising

The best assembly of a soldier in the middle of the game in Steel rising

By the middle of the game, players should better understand what types of weapons they like. Without even resorting to weapons based on infusion, there are many other powerful special techniques that players can use. These are all new things that players can begin to include in their assemblies:

  • Weapon
    Wheel of Bore *-an excellent weapon with a special technique Infusion of frost, which causes great damage from the blow.
    Wheel discolor *-shock weapons that can be shot at a distance, causing even more shock damage.

Network Pore vita *-a special technique of this weapon applies more damage nearby, shooting several knives at the same time.
Hephaestus clubs -This weapon fills itself and shoots with two shells. They increase more with the help of alchemy than forces, but will still increase their strength with power assembly.
Any *-Armor should begin to change on resistance more than anything in the world.
Module of endurance of the II degree -increasing endurance will save players from the need to increase the level of vigor.
II class * Frost/Fulmination/Flame -the unification of these modules with their versions of other classes will be added, applying more damage.
Module of long-term infusion of class II -folding them, you increase the time during which the weapon remains charged.
The module of unstable essence of the II degree -these modules also develop with each other, although at a certain moment these modules are outdated, since the player will swim in alchemical capsules.

Any weapon can be taken with you to the end of the game if the players with it are comfortable. Using both rams , capture and also impulse movements that the player unlocks are excellent options for building damage and alchemical influences.

Related: Explanation of alchemical ailments in Steel rising

The best assembly of a soldier for Anaheim in Steel rising

By the end of Steel rising, players had to unlock at least a few slots for their level III modules. The players will have a whole arsenal of weapons, and they will be able to either use weapons based on infusion, to apply damage, or give preference to another weapon, which inflicts purely physical damage with its special techniques. Players can use special techniques of a near or medium radius of action using their modules to increase their health if they have survival problems. These are all new things that players get access when players reach the end of the game:

  • Weapon
    The Laperuse wheel *-a special technique of this weapon inflicts great damage and can be used against a large group of enemies if the player’s balance is high enough so that it cannot be interrupted.
    A salvo Mallet -a special technique of this weapon interrupts enemies and can cause great damage near.

    • Any
      modules *
      Module of destruction of the III degree -the best module in the game that increases physical damage. It works great with weapons, the special receptions of which also cause physical damage.
      Module of endurance of the III degree -this significantly increases endurance, almost completely eliminating the dependence on pumping energy.
      * Frost/Fulmination/Flame Catalyst class III -increases the number of alchemical witchcraft assemblies and is combined with the II degree option.

The assembly of a soldier is extremely universal, and it is easy to do in the form of a hybrid. Players can pass the game either with the help of purely physical damage, damage from a special trick, or with the help of injections. The best builds will be able to apply a large amount of damage from special techniques and are able to hit most enemies at a distance with one shot.

Additional guidelines for Steel rising, see the Best Primed Class in Steel rising in the Pro game guides.